Info

Date: November 23, 2024

Time: 10.30am - 1.30pm

Duration: 2 weeks

Level: Emerging |

Cost: €96 (€86 Members)

This course will take place online on Saturdays for two weeks.

Course Summary

Get a taster of how to write for video games! In this two-part course, participants will craft interactive stories using a free and easy-to-learn tool called Twine. In addition, they will learn the theory of structuring narratives for choice and interactivity. Learn, create (and even publish!) in a fun and inclusive atmosphere with lots of practical exercises.


Course Outline

Day One: Introduction to writing for choice and interactivity, working with Twine, a range of writing exercises to get creativity flowing.

Homework: To have a first draft ready of the Twine story begun during the first day; approximately 2-3 hours of work.

Day Two: Writing juicy game characters, the role of a game writer in the industry, workshopping and publishing our Twine work.


Course Outcomes

How to write for choice and interactivity, an understanding of the role of a game writer in the industry, how to work with and publish Twine games.


Charlene Putney is an award-winning writer and teacher. After working at Google and Facebook in management positions, she’s been writing for video games since 2013, including writing for Divinity: Original Sin 2, Baldur’s Gate 3, NUTS, and Saltsea Chronicles. She has taught writing for games at Trinity College, DIT, ITU Copenhagen, KADK Copenhagen, and many conferences and events (including teaching quantum scientists at CERN about interactive fiction!). And shhhhh, it’s still a bit of a secret, but together with her partner Martin Pichlmair, she’s setting up a new games studio. Keep in touch at alphachar.com.

 


Booked out? To be added to the waiting list for this course, please email info@irishwriterscentre.ie.


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